SurfWatch Interview: Bodhi Lowtide

SurfWatch recently caught up with Bodhi Lowtide, in Second Life (SL) since 2009, long time soul surfer and competitive surfer, to get his take on SL surfing.


SurfWatch (SW):  How did you get involved with SL surfing way back when?
Bodhi Lowtide: I always wanted to live a simple life on the beach. Then I learned I could do that in Second Life. At that very moment I was pretty much rebirthed as Bodhi Lowtide. About a week after that I was surfing at Braata Beach and a chick named Candywhite Compton started talking to me and asked if I wanted to join a surf team she started called Montego. I said, sure, why not? Been surfing Second Life Surfing Association (SLSA) competitions every couple years ever since.

SW: How did it feel when you first hit the SL waves?  Describe the feeling it gave you when you first hit the wave on an SL board.
Bodhi Lowtide: Hard to describe, other than just saying it felt "right." I still surf SSi because of that very first wave.

SW:  So how long were you away from SL and what drew you back?
Bodhi Lowtide: I don't know the answer to that, exactly. I've always left for periods then came back. I think the last time I was active in SL was about 3 years ago, but it's been a lot longer than that since I was an SLSA regular. Usually it's long periods of time away from real life (RL) beaches that bring me back to SL's beaches. I've been away from the beach too long in RL, so here I am, looking for the best waves again.

SW:  What are some of your best memories of the early years?
Bodhi Lowtide: Waking up at Braata every day and surfing with the locals: Rory (Aurora) Jacks, Kris Juneau, Sean Azambuja, Lynda Mimulus, Aldo Courtois (RIP), etc. Later in the day I'd go surf with the Mori Pwani/Tuli Bahari locals. I think my all-time favorite memory might be the PCX Tandem competition at Tsunami Beach.  I came in 2nd place with Markfoo Waverider. That was just a real fun event. The early years with my Montego teammates have to be mentioned, too. The community is what makes SL surfing what it is for me, so in the end my favorite memories are always the party waves.

SW: How has surfing changed since the early years?
Bodhi Lowtide:  The answer to this question could be a book in itself -- I try not to view it so much as 'changes' in SL surfing as they are 'evolutions' in SL surfing. Nothing has really changed, it's just all grown up now, and will continue to grow as long as people are still willing to put a board on water and ride it.
The most obvious evolution, and arguably the most positive, is the new diversity in boards and waves. There is really something for any type of surfer in SL now, from casual to competitive, and I think that's really cool.   The sims I once knew and loved are all gone, and replaced by new sims I've come to know and love. Same goes for the people. Aside from a couple people who still hang around SL, I've had to make all new friends to make new memories with.
While we're on the subject of sims, there are hardly any board shops anymore, or clothing shops -- they've been replaced by homes and board rezzers. Back in the "early years" (or "earlier years"?) every surf sim had a board shop. It was like an unwritten rule. Now, I guess, every sim wants to have the appearance of a "locals only" secret beach. Is that a bad thing? I don't know, I'm still debating that with myself.   My least favorite change is how hard it is to find a surfer actually on a wave. That is definitely an SL-world problem I wouldn't complain about in RL.

SW: What is your favorite board now?
Bodhi Lowtide:  It still is, and perhaps always will be, my custom modded SSi boards. I'm reluctant to really get into the new boards, but I made a deal with Solsty Kismet I'd give them a chance. So, there's that. But I love the constant button mashing of an SSi, I love the feel on a wave and how they react to my button mashing. Maybe I'm just ignorant on the other boards, but they also feel the most competitive, because of the constant button mashing. Sure, you can't hang ten with them, but that's a ridiculous trick anyway.  The other boards are cool, but I just haven't came around to really liking them that much yet. Like I said, I'll give them a chance.

SW: Favorite wave?
Bodhi Lowtide:  Definitely subject to change, but right now my favorite wave is the Maoli Swell (64m). The look and feel is, to me, incredibly realistic. It's also extremely challenging with my SSi board. Can't just drop in on the wave and be a one trick pony spinning like a ballerina, like a lot of SSi riders will try to do. You have to actually maneuver like a real surfer or you'll wipe out. And even though I consider every wave a party wave, you also can't be a hard knock stealing everyone's wave or you're probably going to hurt yourself. This just adds to the challenge that I love about The Swell.
As for the old school waves, the HG Epic waves, as ugly as they are, will always be my favorite.

SW: Favorite competition maneuver?
Bodhi Lowtide:  I'm a fan of the 360. It's pretty much my routine to start off every wave with a 360. There's really nothing more exhilarating than getting a bunch of air and landing perfectly. It's like fighting the force of nature and winning, even though we all know nature is the real winner. But I can feel like I won, right? Or do I mean to say, feel like I'm one? Nevermind, the point is I like to get a bunch of air.

SW: What music pumps you up for surfing?
Bodhi Lowtide:  Lately I've been listening to a lot of hip-hop packed with bass while I surf. I'm just gangsta like that.   Also like listening to hard rock, dub, or roots reggae. Just depends on what the mood calls for.

SW: Is there anyone in the past or current surfing world that you admire their style and try to emulate?
Bodhi Lowtide:  No. I barely even watch other people surf, and I really don't like to take their advice. But as for surfers I admire, I do have RL crushes on Quincy Davis and Imogen Caldwell. They are the definition of girl power.

SW:  What advice would you give new surfers about how to start?
Bodhi Lowtide:  I would say learn to turn your board and then do whatever feels right to you. There is really no right way or wrong way to surf. Just boost yourself up, get some confidence, learn to love yourself and don't give up. Fight the wave and don't let it win. Don't watch the veterans shred the waves and think you can't do it too, because I promise you can if you don't give up. Give surfing a chance -- give yourself a chance -- and you will love it. Remember, the best surfer is the one having the most fun. The second best surfer is a two-time SLSA Hall of Famer.

SW: So you like to say your av hasn't changed since your early SL days - will you ever make the switch to mesh?  Why or why not?
Bodhi Lowtide:  It's true, my avatar has been literally the same since my first month in SL. But, nothing is permanent, and I think it's finally time to make a change to keep up with the rapidly evolving SL world. I caved in and got a mesh body the other night. Pretty soon I'll have a mesh head and mesh hair. Maybe even a pair of bento testicles. (Just kidding, sheesh, lighten up!)

SW: What do you like to do in SL now in addition to surfing?
Bodhi Lowtide:  I try to do other things every now and then, but I always end up back to surfing. Sometimes I will hang around meditation sims or other sims that have some type of virtuous education material I can read/hear, contemplate and apply to my RL. I was at one time quite active in SL's Buddhist community.   Other than that, I like going to concerts. My brother-in-surf, Tukso Okey, just rocks, okay.... Also, I have a boat I ride around on every now and then, plus a motorcycle. And I like to sit on the beach with my friends, or go to their house, invade the fridge and leave a mess. Some times I even go to clubs. But.....as cool as all that is, it isn't surfing, so I don't do it that often.

SW: Anything else you want to add?
Bodhi Lowtide:  Yes: Spread the good news of SL surfing to all sims across the SL universe. Teach your non-surfer friends how to surf. Encourage them not to give up. Invite them to join the SLSA, or just join you on a party wave. Don't leave the burden of surfer recruitment to everyone else. We are all responsible for making this community what it is. Most importantly, through your actions spread the peace and love rooted in your heart to the world. Cast a light on those in darkness, and share your greatest positivity with your worst enemy, and never question if they deserve it.




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RL can be Beautiful, too

photo courtesy MAC BigDaddy Dollinger



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SurfWatch Fashion Focus: Del Sol in Black Satin

Submitted by Valerie Lavender

There's more to the Second Life (SL) surf scene than the wave.  Beaches are full of dudes and babes checking each other out and checking out the latest in beach fashion.  Stay tuned for Valerie's regular series on SurfWatch Beach Fashion.


Hi Fashionistas!

Check out this bikini at Aphorism called the Del Sol in black satin.  Other colors available.   I love it and accessorized it with the sexy *AVAWAY* Amy body necklace.  You can check them out at the following landmarks.  



Other details:
Model:  Valerie Lavender
Location:  Kanaloa Surf Beach
Hair:  DeLa "BeBe" in Blondes
Head:  CATWA AnnaGrey
Appliers:  Dee Tale Z Catwa Head Face Gaby Mixed Type
Body:  Maitreya Lara 3.5
Shape:  Custom by Nash
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The Legends Series: INTERVIEW -- Socks Clawtooth (Originally Posted 7/24/2008)

Within the pages of SurfWatch is the rich history of Second Life (SL) surfing from the mouths of the surfers that created or developed or promoted or excelled in this virtual sport over the years.  Enjoy these interviews and the perspective from these surf legends as SurfWatch begins "The Legends Series".

By Tauri Tigerpaw. Exclusive to SurfWatch.

SurfWatch thought that it was about time to interview our own Socks Clawtooth, who not only compiles the Socks' Rough Guide to Second Life Surfing, writes surfing lifestyle stories for the SurfWatch blog and contributes to SurfWatch Results competition coverage, but is also a creator of surfing and furry accessories, a surf store owner (Surf-FUR) and the director / producer / main protagonist in his own Second Life surfing videos. So, there was lots to talk about!

SurfWatch:
We know that curiousity killed the cat, but we have to ask how did you become a surfer?
Socks Clawtooth:
Literally, the first night I was on Second Life. After the 'n00b Island' horror [shudders], my first sim hop was to Weather Island.

SurfWatch: And there you spotted the Epic?
Socks: Well, you can't really miss it. I went there for the skiing, honestly. Real life, I'm a snowboarder, but the surfing was one of the reasons I wanted to try it out.


SurfWatch: How did you know there even was surfing? Did you see surfers there at the time?
Socks: [laughs] Well, not really. I've got friends who got me into Second Life in the first place -- local furs who were into it for a long time. So I asked them, 'What's there to do?' And I was directed to a few web pages of travel blogs. One mentioned 'virtual surfing' at Weather Island, so that was my first stop. It was fun! It took a little time to get my bearings, but I figured out, Oh, the surfboard goes in the water, not worn. But I took to it like... umm.. a cat to... water!

SurfWatch: So were you hooked from the get-go?
Socks: Pretty much.

SurfWatch: Who or what in Second Life surfing has had the biggest influence on you in terms of the way you ride?
Socks: Wow... As much as I'd like to say it was one thing or another, there's a lot of influences and tidbits. For the most part tho, I just do my own thing. Colleen [Brennan] has given me a lot of insight; Kimmy [Fitzgerald] has given me insight; a lot of other riders have, too. At SJ3, I learned a lot by watching people ride and thinking, "I didn't know you could do that!" But for the most part, I just kinda figure things out. I paddle at the wave, try silly things, then try to repeat them. And if it's repeatable, I keep doing it [smiles]. And I should mention this, too. I've taken a cue from real life surfing, as well.

SurfWatch: In what way?
Socks: After raiding youtube, I saw how real surfers work waves. And I try to emulate some of that. It's why I keep trying 'S' turns, half spins and stuff.

SurfWatch: I noticed the team tag - you're a part of Tsumani surf team?
Socks: Just recently, yes. Colleen (Brennan) and Abel [Halderman] have been wanting me to join the team for a while, but I didn't see what I could really add for them. But then they made a valid point about windsurfing and how it's growing in popularity, so I joined on as 'windsurfing expert'. And now they're stuck with me. Yarr!

SurfWatch: So, tell us about these videos that you've come up with.
Socks: [laughs] Real world crossover action! There's a guy, Matt Harding, he's been traveling the world for the last few years. Everywhere he goes, he videotaped himself dancing in front of monuments, or locations. So when I got my stuff together, I coordinated with another fur, and we started doing machnima style videos. Put one up of me surfing Majini as a test piece, then we went for it. 27 sims. It took a few days to film, but it was worth it. I think that between the two vids, I've covered most of the surfable beaches in Second Life. That being said... there's a lot of 'private sims' that are publicly accessable. [puts on pirate hat] YARRRR!!!!

SurfWatch: So how do you get the word out to your fans that another video is ready?
Socks: I have fans? I thought it was 'Oh man, than damned cat is back in the water!' Well, umm... passenger pigeons? In all honesty, I don't really make a big deal about the vids and stuff. I mean, it's just something I like to do, so I don't really advertise that they're out there. All the Second Life stuff, however, I do mirror to koinup, which is my Second Life photo page. I also maintain a photo blog on Livejournal, which has a lot of surfing pics too.

SurfWatch: You are one busy cat!
Socks: [sings Beach Boys song] I get around...round round, get around, I get around.

SurfWatch: What are your future plans for Second Life surfing? And don't get me started singing old Beach Boy tunes! I could go on forever!!!
Socks: [laughs and sings] I sit around, round sit around, I sit around! Ahh... future plans? Umm... Keep making surf wear. That's big on the list. Keep riding. That's pretty big, too. I'd like to help get windsurfing off the ground... well.... um.... yeah... Keep the Rough Guide to beaches maintained. That's high on my list, too. Possibly start working on a few other side projects, like the "4 sim epic fluffy".... ok I'm making that up...It's only 3 sims wide. The plan is to flood the Second Life mainland so it's 60 meters underwater. Then we SURF THE SIM! PARTY WAVE OF DOOM!!! 50,000 Second Life citizens, one wave! We just need to find an autorezzer that can keep up...

SurfWatch: So Socks, is there anything you want to mention that I didn't cover?
Socks: Umm... The Surf-FUR stores? There's two currently, Sunset Bay and New April Island, but that last store is being moved. Other than that... I honestly don't know.

SurfWatch: Well, I've really enjoyed reading all your SurfWatch articles and look forward to what you cover next.
Socks: Thank ya! As long as people like it, I'll keep doin' it!


Useful links

Surfwatch Surf Reports: Socks' Rough Guide to Second Life Surfing

SurfWatch: Where the hell is Socks?

SurfWatch: Socks Clawtooth on SurfWatch (Google Search)

URL: Socks Clawtooth on Koinup

URL: Socks Clawtooth on Livejournal

URL: Socks Clawtooth on YouTube

SLURL: Surf-FUR at New April Island
SLURL: Surf-FUR at Sunset Bay
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A.A.I. knows how to Pahtay

Mericat Ireland and her club, An Alternative Indie, A.A.I., know how to have a great time! With DJ Kess Crystal spinning awesome tunes and DJ Kanjena Sweetleaf (SurfWatch's very own!) spinning the tunes from 1-3 SLT on Tuesdays.  Come on out and enjoy the party!
Clockwork (159, 32, 297) - Moderate - AAI - An Alternative Indie











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Tauri Tigerpaw in Concert!

Join us and share the love!  Tauri Tigerpaw is dusting off her guitar and will be playing a few tunes at Surfside Hideaway Sunday, June 25, noon SLT!

photo courtesy Bobbi Laval

Crystal Falls (152, 73, 31) - Moderate - Surfside Hideaway
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Who's on the Beach? A follow up to the Surfer's Bay story

Submitted by Opal Rivers
Photos courtesy Dreamy Paradise

While doing the story on Surfer’s Bay, I was able to speak with Dreamy Paradise about her thoughts and experiences in Second Life (SL).  She has been a resident for almost 3 years. 
Pictured:  Dreamy Paradise


On the day I met her, she was at Surfer’s Bay exploring new photography techniques and to enjoy the beach vibe.  One of her passions happens to be photography, and she graciously provided the photographs for this interview.  Dreamy also has a passion for DJ’ing.  She has come to SL to pursue her passions in the form of artistic expression on the SL forum. 


 Surfer's Bay

Dreamy considers herself to be a person who is intrigued by others. Some people more than others.  She looks to new Avatars' profile to determine if she would like to greet and exchange in conversation with them.  A good picture or a friendly greeting will inspire her to begin a conversation.  
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SurfWatch Fashion Focus: Free or Almost Free Bikinis and Swimwear on MarketPlace! A How To......

Submitted by Valerie Lavender

There's more to the Second Life (SL) surf scene than the wave.  Beaches are full of dudes and babes checking each other out and checking out the latest in beach fashion.  Stay tuned for Valerie's regular series on SurfWatch Beach Fashion.



Through the years I have found that there are plenty of free or less than L$10 bikinis on the MarketPlace and we all love a bargain right?  I have bought 20 or 30 of them and only had to toss 1 or 2 due to a bad fit.  So what are you waiting for?  Let me give you some helpful tips.......

*sign up for MarketPlace if you have not already.

*on the left side of page are categories or filters.  Choose Apparel and under that Women's Bikinis..  At the top of the page are more search filters.  I always make sure my searches include adult items.  Under keyword put "free" (no quotations).  

*okay it tells me 388 matching items have been found.  I also add that I want to see 24 items per page and that under "Sort By" I select Price:  Low to High.

*Hit search and see what you get!  You may get a lot of demos of higher priced kinis at the beginning of the listings but keep on scrolling.  I promise many goodies are to be found and all for under $L10.  If you prefer mesh then be sure the one you select say mesh in the description.

Pictured is a lovely I found today.  It's a 

::: MFSL Fashion :::

100% Mesh in five sizes
copiable
$L10
Model:  Valerie 
Location:  T'ai 
Hair:  DeLa Fitted Mesh Hair Blondes "Kelsey"
Head:  Catwa AnnaGrey
Body:  Maitreya Lara 3.5
Shape:  Custom by Nash
Jewelry:  ^^Swallow^^ Lock of Love Necklace and Matching Ring
Appliers:  DeeTale Z Catwa Head Face Gaby Mixed Type

Contact me if you need any help!
Valerie
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The Legends Series: INTERVIEW-- DeVinna Toll (Originally Posted 2/14/2008)

Within the pages of SurfWatch is the rich history of Second Life (SL) surfing from the mouths of the surfers that created or developed or promoted or excelled in this virtual sport over the years.  Enjoy these interviews and the perspective from these surf legends as SurfWatch begins "The Legends Series".

SurfWatch was fortunate enough to catch avid Second Life surfer DeVinna Toll out of the water this week for an exclusive interview.DeVinna, or Devi to her friends, is still ecstatic about her recent trophy win at the SLSA Majini Surfing Competition in January: "it's my first ever first-place trophy! Woot!". The first place gives her an early lead as number one in the 2008 SLSA standings, following on from her fifth place in the overall 2007 surfing competition table. The dark haired, tattooed and, dare we say it, cute, surfer girl, looks quiet low key when off the beach, favouring hoodies, jeans and sneakers, casual all the way. However, looks can be deceiving! You can probably find DeVinna surfing at Sunset Bay, which she owns together with her partner Rani Decosta, at one of Helio Estates surf beaches or with her new found friends at Majini.

SurfWatch: How long have you been SL surfing?

DeVinna: I've been bustin' my British ass surfing ever since I found Second Life. It's been over a year now! [laughs]


SurfWatch: What was your very first board?

DeVinna: Namiko 500L and 'had to camp my ass off to get it! [laughs]


SurfWatch: What board are you using these days?
DeVinna:
MC Surfboards Range


SurfWatch: How often do you find time to surf?

DeVinna: Every day!


SurfWatch: What's your favourite surf break?

DeVinna: Sunset Bay and Majini beach are my faves, with a twist of my friend's place Heliopolis too.


SurfWatch: Do you have a favourite wave?

DeVinna: I'm fluffies and pipes all the way! Big EPICs? I eat them for breakfast. Yum!


SurfWatch: Do you have a favourite or trademark maneuver?

DeVinna: I like to think I can pull off the carve-up wave upsidedown flip! You be the judge!


SurfWatch: When did you start entering SL surf competitions?

DeVinna: I entered my name as soon as the first surfing competition came along (after a lot of hard training and working my little fingers to the bone to impress the surfers of SL!) I have a passion for surfing RL and surfing gave my Second Life a little purpose, you know? It can't all be sex, drugs, rock 'n' roll and shopping all the time! [laughs]


SurfWatch: Do you see the line-ups getting busier these days?

DeVinna: Completely! There's alot of good friends of mine on the water these days, plus some new talent: creeping up on me everyday! Devinna's gonna have to keep an eye on these new surfers and up her game every day! [smiles]


SurfWatch: Are you an active member of any surfing clubs / teams?

DeVinna: Not at the moment. I have always wondered why no one would ask me to be in there surf team! Perhaps, I'm just missunderstood! When you get to know me then you'll find that friendly, fun and surf is me all over! [winks] The only guy that gave me a shot was MC Surfboards: yay! The owner is a good buddy of mine (and excellent designer by the way).


SurfWatch: Any plans to get involved in the business of surfing?

DeVinna: Nope, I'm just happy that all my friends and the SL surfing community can see that I love surfing, have fun everyday with them and have a good laugh. However, if anybody out there in commerce land is interested in Devi Toll, surf nerd, who loves to be involved in surfing in any way possible: just gimmie a crack round my UK head and say "hey, get working girl!" And maybe I'll take them up on it...
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SurfWatch Fashion Focus: Hair! Flexi or Mesh?

Submitted by Valerie Lavender

There's more to the Second Life (SL) surf scene than the wave.  Beaches are full of dudes and babes checking each other out and checking out the latest in beach fashion.  Stay tuned for Valerie's regular series on SurfWatch Beach Fashion.



I was looking among the SL (Second Life) forums for some interesting data about the older style flexi hair (which still has a following) and the newer mesh styles that so many love to wear.  I wanted to get a history of how it all developed and the pros and cons of each style.  Well, I found the perfect topic under Forums/mesh - and - flexi - hair!  I want to give credit where due so let me provide a direct link for you to the community forum page you need.  You'll be able to see who started the topic and all the responses.  It provides very good information you will find useful.  Visit
https://community.secondlife.com/forums/topic/303264-mesh-and-flexi-hair/
Example flex hair:  IvankaV1 sWEET HAIR sWEET FACEs (model Tauri Tigerpaw)


This Forum topic is from 2014 yet all the info is still considered current.  There are a few more hair developers now that try to incorporate both flexi and mesh into one hair style.  For example, using mesh for the all over look and adding flexi whispies etc.  Catwa, as pointed out in the forum, uses both flexi and mesh in a few of their hairstyles.

NEW is the LeLutka "Swish" hair which uses what they call animated hair (not flexi).  Follow this link to the MarketPlace to pick up a demo      https://marketplace.secondlife.com/p/LeLutka-SWISH-hair-DEMO/3802484
Example mesh hair:  =DeLa*= Elsie (model Tauri Tigerpaw)

Also visit this page from the Strawberry Singh blog which goes into more detail on the Swish hair.  [Editor's note:  link under SurfWatch "Links We Like!" in the sidebar to the right].  She also posted some videos so that you can see the effects of the "swish" which doesn't show up in static photographs.

If you have anything to add, please leave comments!

Valerie

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Opal's Gems: Surfer's Bay

Submitted by Opal Rivers

Join the pages of SurfWatch as we explore Opal's Gems of Second Life (SL) surf sims.


Inspired by the Naked Surf Nation, I went looking for surf beaches that would work for gatherings since some surf beaches do not allow naked surfing.  Surfer’s Bay not only allows naked surfing, it encourages it.  Fabulous!  When you first land on Surfer’s Bay, it’s hard not to notice the ban lines that exist.  Wait what, we must pay for admission?  Are the 300 lindens, worth the experience?  After a few minutes of debate between new hair, shoes, or club membership for sim access, I finally decide to give Surfer’s Bay a go. 
Surfer’s Bay (located at 88, 77, 22 on the Second Life SL grid) is a collaboration of Duncan Blackburn and Rikki Six (giselehendrix).  The duo met on a quiet beach and began discussing what design elements would be need to create a good beach sim and which do not.  From this conversation, the inspiration for Surfer’s Bay began.  Rikki is the talent behind the landscape and sim design.  Her skill is quite obvious.  Duncan is the sim’s administration talent, and considering all the amenities the sim supports low lag.  Duncan has been in SL for 9+ years and still enjoys the experience of working on sims and meeting people from all over the world.  Rikki is a 6+ year SL resident who loves her store (*girlfriend*, located on the SL grid at 129,145, 23), working creatively while modeling, and hanging out with friends.

The island sim is very beautiful once it rezzes.  It is just a quick walk along the pristine sandy beach that you arrive at the surf beach.  This cove has many cozy spots for yourself and one or two friends.  There are the standard surfboard rezzers that allow everyone to test the Maoli Waves, or you can rez your own board, since you are now a group member.  This group tag allows you to be named a Surfer’s Bay Surfer.  The surf wave is definitely unique.  The co-owner, Duncan tells me “In order to take full advantage of our island configuration, I set the wave up in a slightly unique way. We not only move forward toward the beach but also have the wave moving sideways as well. This give a longer ride which creates a long, smooth, and very enjoyable ride.”  It is my observation that, based on the number of quiet locations to cuddle in, this is not the only ride he is promoting.  If you like the speedy rides, you can enjoy a speed boat rezzer and a jet ski rezzer.  If you keep walking westward on this “no fly” beach, you will eventually find the Bay Dance floor.  This fun area is great for the entertainment that happens on this community-like sim.  There are multiple gathering areas for romantic moments with friend(s).  As you continue to wander, you will eventually end up on Turtle Bay.  The wildlife is fascinating to include turtles’ that scurry around making nests and laying eggs.  Here you will find the entrance to the lower end caves. 

The realistic cave trail has stalactites that make you want to watch the head room in the cave.  When you finally see daylight, you find yourself at the most beautiful tropical lake area.  The ice-blue island lake is dotted with mangrove trees, lush tropical foliage, and quiet cuddle areas.  This area of the sim is like the best resort ever.  The Beach Combers’ Bar is a serious fun spot to enjoy a drink and relax after a long day of riding stuff.  As I enjoy the drink, I realize there is a tennis court here, too.  A short hike up the mountain leads to the hot spring rock pools, beautiful views, and a very special tent.  This could be considered the best view on the sim, in my opinion.  The second crystal lake boasts a lobster buffet that I highly recommend in a 5-Star way.  



The descent down the steep cliffs gives a clear view of something in the water.  This is where the sunken pirate ship is found.  If diving is your thing, then this is your spot.  Be careful of what lurks under the sea, you might be in for a bit of a scare.  This island resort sim is so packed full of details, it's hard to cover them all. Right now, I am going to hop on this hang glider for an aerial view of this fantastic island.  I don’t want to spoil your sim travels, so there are a few more perks left for you to find on your next vacation trip to the must-see sim Surfer’s Bay.  
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Life at Tai

Photos courtesy Maxwell Silvansky



 Surfing's always better with your buddies.  Teddy Bear and Bandit trade surfing tips at Tai.




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Second Life and Second Life Surfing Association Celebrate!

Reposted group notice by permission of SLSA 


Second Life (SL) is having its 14th birthday and Second Life Surfing Association (SLSA) is helping to celebrate by having a display at their event. Everyone is welcome to come out and join us for the fun! Our booth will be open starting June 18th at 12PM SLT and will run through July 2nd.

http://maps.secondlife.com/secondlife/SL14B%20Electrify/64/39/22
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SurfWatch Fashion Focus: NEW ERRATIC BIKINI @ UBER

Submitted by Valerie Lavender

There's more to the Second Life (SL) surf scene than the wave.  Beaches are full of dudes and babes checking each other out and checking out the latest in beach fashion.  Stay tuned for Valerie's regular series on SurfWatch Beach Fashion.


Erratic never lets me down with their super cool selection of beach wear and lingerie.  This latest release (at Uber) is called "Kendall" and I am wearing the pink leopard.  Single selection or fatpack available.  Time is running out at the Uber showing because it will close on June 23rd.  The landmark is http://maps.secondlife.com/secondlife/Uber/138/129/27 if you want to get over there to buy this one!



Model:  Valerie
Location:  Bunny Island - Lazy Daze Surf Beach
Hair:  DeLa Kendall (available at Uber) Blondes
Head:  CATWA AnnaGrey
Appliers:  Dee Tale Z Catwa Head Face Gaby Mixed Type
Body:  Maitreya Lara 3.5
Shape:  Custom
Jewelry:  ^^Swallow^^ Lock of Love Necklace and Matching Ring





and.....if  you need it.....the landmark to the Erratic store is:
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SURFCRAZY SALE

Reprinted group notice with permission by Mick Lunasea

Wall hangers and pure riders. NEW surfers to expert riders. Copy plus, go off sm, rez another.Full menu with a host of settings, lowest prims and script time. ALL surfboards are one of a kind, originals. BUY any surfboard IM or notecard me for rebate. GO SURFING.
www.Surfcrazy.com

Sale ends when this batch is gone. I need room for new models and shapes. 

http://maps.secondlife.com/secondlife/Palma%20de%20Majorca/213/173/22

Thank YOU
Mick Lunasea
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The Legends Series: Syx Toshi Interviews Mick Lunasea (Originally Posted 12/23/2009)

Within the pages of SurfWatch is the rich history of Second Life (SL) surfing from the mouths of the surfers that created or developed or promoted or excelled in this virtual sport over the years.  Enjoy these interviews and the perspective from these surf legends as SurfWatch begins "The Legends Series".

submitted by Syx Toshi

Recently I stumbled across Mick Lunasea laying face down on the beach at Pacific Coast Hwy (PCH). I was checking his pocket for loose change and then I realized he was indeed alive. I had to come up with a quick story why I had a hand full of change and his straw hat on. That’s when it came to me! I told him that I really wanted to interview him for my blog (smiles). [editor's note:  click the SS6 icon under sponsor logos on the right to link to Syx' blog]

Mick is the owner and designer of SURFCRAZY and has been a fixture in the Second Life (SL) surfing universe for quite some time; he is involved with just about every surf organization here in SL and also served as an SLSA director.

SS6-Mick, how did you come to be in Second Life, and how long was it until you discovered the surf Scene?
Mick-I recevied an email from a buddy.  The subject line was "Second Life, for those who have NO LIFE",  lmao. After stumbling through orientation, I arrive at a snowy welcome area.  I trudge through snow and immediately observed a vampire fly in and seduce some girl. After a few excursions (winks), I do a search for SURF. I landed at Robin Mapp's "Surf City".

SS6-Since arriving in SL what's been your best experience?
Mick-Definately meeting people from all over the USA and worldwide.

SS6-Mick, what was your motivation in starting Surfcrazy?
Mick-My original intent was to promote my RL surf business http://www.surfcrazy.com/, home of "Stanley's World Famous Surfboard Logo Library". I've been involved in the surfboard industry for decades now.

SS6-Like some other surfboard designers, you also have a full line of men’s and women’s surf and beach clothes.  Are you the main designer or do you have help? What is your inspiration for your clothes and accessories?
Mick-I design and create all that I sell in my shops. Being iinvolved in the Real Life (RL) rag business, I wanted to create authentic surf wear fresh off the beaches of southern California.

SS6-Mick, you’ve also done some great design work on your surfboards.  Why did you choose to go with the Action platform over some of the other options out there?
Mick-Action provided the most economical way to feature my artwork. I like the interesting approach to SL surfing the Action surfboards provide, especially the wipe out enabled mode. After creating textures for SSi mod boards, I offer design services for SSi boards, as well. I wish I would have entered the Monkey Cove Surfboard Art contest.  I was drooling at the thought of an SSI line of surfboards. I'd love to do an SSi line being they're the most popular boards in SL.
All my surfboard artwork is created from scratch 0 no googled images. I draw inspiration from RL surfboards. I personally shaped, deorated and glassed around 30 RL surfboards. There are reasons why RL surfboards look a certain way due to the manufacturing techniques involved.

SS6-It seems like everyone has a favorite creator of surfboards which, when you think about it, is natural.  All RL surfers have favorites so why would SL be different?  Do you think that in order for all boards to be acceptable in competitions, there should be a competition specification?
Mick-For an even playing field, comp spec boards are necessary in organizations that stipulate one manufacturer board be ridden. The main invisible prim length should be the exact size of the visible deck size for both short and long boards, in my opinion. Prim weight should be standardized, as well as density
There is room for specialized open surfing events "run what you brung". Judging criteria could be the most critical maneuvers in the most crititical part of the wave.

SS6-Knowing all the players, do you think a competition spec would ever be possible?
Mick-Best way is to issue comp boards to riders via rezzers or other means. This was done in the past - a board was given to each comp rider. Another way would be dealers sell certified comp approved boards where only artwork can be changed like Actions Pro Slammer.

SS6-Recently, you and Revlon Benoir hosted Surf Fest, which was terrific.  Do you see next year being bigger, and do you have any thoughts you might share regarding the next Surf Fest?
Mick-The Surf Festival was a lot of fun.  The next one is in the planning stages. We're considering many options and want to involve more of the surf community.

SS6-What are 3 things that you would like people to know about you or your work here in SL?
Mick-1 Authentic, 2 Surf, 3 Gear. Laughs

SS6-Finally, I’ll ask you what I ask every creator: what’s next in the pipeline for Surfcrazy?
Mick-More cool clothes and products for people to enjoy : )

SS6-Mick, I really appreciate your time and don’t worry, I bought my own hat!


Here’s where you can find SURFCRAZY products:
http://slurl.com/secondlife/Pacific%20Coast%20Hwy/236/31/30
or contact Mick Lunasea for more locations!


Here’s Mick’s Home Break:
http://slurl.com/secondlife/Pacific%20Coast%20Hwy/206/73/29


Originally Published: http://surfshopsix.blogspot.com
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East Beach

Submitted by Kanjena Sweetleaf

I came to Second Life (SL) to make movies. I was invited by an artist friend, M4SK22 Melody to come in to Second Life and help him with some Machinima projects he was working on. I arrived at 'Noobland' or whatever it's called and blundered around for a while until I received a message from my friend with a teleport ride to the sim where he was filming. The sim was Chi. This is where I discovered SL surfing. Riding the virtual waves (badly) was literally the third thing I did here, the first was blundering around noobland as mentioned above, and the second was getting dressed as an owl and making an art movie, but that's another story.

A few months ago I was chatting to my friend and we talked about making a new movie.  He had some music which he'd made in his composer/producer alter-ego known as 'The Records We Never Made'  that he thought would be good for a Machinima video, and I suggested that we make a surfing movie as we hadn't ever done that before. 

So we decided how to do it. I would film scenes of myself surfing, and he would film some scenes of me surfing.  Then we'd mix it all together and see what happens. We talked about 'real' surfing, too, and our experiences in the North Coast of Scotland and particularly the amazing swell of East Beach in Thurso, a town on the North Atlantic coast of Scotland, whose name means 'Thor's River' in the ancient Norse language Norn.

We chose Austin Novaland's Playa Perdida as the location for our SL shoot and that footage was mixed with some scenes from North Scotland that my friend had collected. We call this form 'Hybrid Machinima' a cinematic mashup of real world and virtual world.

Here it is, the finished product, as the ghostly North Coast meets the hallucinatory Virtual coast. 

 



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The Legends Series: Syx Toshi Interviews Leogarto Burt (Originally Posted 11/17/2009)

Within the pages of SurfWatch is the rich history of Second Life (SL) surfing from the mouths of the surfers that created or developed or promoted or excelled in this virtual sport over the years.  Enjoy these interviews and the perspective from these surf legends as SurfWatch begins "The Legends Series".

submitted by Syx Toshi

Recently I dropped by HP Surf Point to see how Leogarto Burt was coming along with his new wave, the Teahupoo. Fresh off his lecture at Surf Fest, Leo was eager to talk about his latest creation.  As always, I believe in full disclosure; as many of you may know, I use HP4 products throughout my regions. I’m a big fan of HP4 Board designs and sell them in my shop.


Syx Toshi:  Leo, for all those people out there that really enjoy your waves and surfboards but don’t know much about you the creator, could you tell me how you first came to Second Life and how you became involved in the great surf community?
Leogarto Burt:  I knew of Second Life through an article in a magazine, but my first experience was frustrating because my computer at the time did not meet the requirements. After purchasing other equipment, I could get into SL - this was in mid-2007.  After about two days with a pounding headache, I found search and what was the first word I entered?!? "SURF", of course. I found that I could visit several islands with surf and chose the now defunct Kahuna Beach as my favorite and where I began my activities.


Syx Toshi:  What inspired you to start creating your own waves and boards?
Leogarto Burt:  At this point, I think the main reason is the love of surfing in RL, an activity that I have enjoyed for more than 20 years and reflects my lifestyle, so it was surfing that I brought voluntarily to SL.
With the theme in mind and being endlessly curious, I had the support of my wife (also a surfer), a great patriotism and willingness to innovate. I've always had a keen creative spirit and thus was inspired to just get out there and start creating in SL.


Syx Toshi:  Leo, what was the progression of wave development for you that has ultimately culminated in your latest creation, the Teahupoo Waves?
Leogarto Burt:  The Wave, Teahupoo, is the result of our work where we have joined all the best practices gained in previous models, in which can be highlighted:
- Use of sculpted prims, giving a much more harmonious than the objects made directly in SL;
- Use of megaprims, eliminating the seams and the problems of timing;
- Use of several sculpted prims in sequence, giving a sense of movement never before developed;
- Use of textures, sounds and particles, such as increased quality and reality.


Syx Toshi:  What do you see as the major advancements that your latest wave has over your Jaws Waves?
Leogarto Burt:  The design of Teahupoo brings two important events - the first refers to its shape, where sculpted prims were built to give the impression of a wave breaking over the side and not centralized as Jaws and Sunset. The second is to change the script so that the wave will move to the front, as usual, but also moves to the side indicated by the formation, continuing the wave. Thus, a fast and extensive wave arises providing more than 200 meters of fun!


Syx Toshi:  I have surfed the Teahupoo and it is stunningly beautiful and behaves closer to a real wave than anything I’ve seen in SL to date. How did you achieve this sculpted marvel?
Leogarto Burt:  After watching several videos of surfing at RL Teahupoo, along with the experience from other projects designed in 2D, I created a whole sequence of the wave, which served as template for the 3D rendering. This required much work to create the look which I felt to be extremely critical to the success of this wave.


Syx Toshi:  One thing that I’m very curious about is the technical specifications of the wave. What will the waves dimensions and features that people will have to choose from? Additionally what will the performance requirements be? As you know all waves in SL can be run on HS sims, but waves like your Jaws and SSI EPICS run best on full sims.
Leogarto Burt:  Teahupoo -The Waves is a wave with 100 meters in width and variable height of approximately 10 meters. It has a series of 20 stages and constant speed back and left with a life expectancy of more than 40 seconds. The installation requires a specific area of ocean with the ocean floor terraformed to slope similar to a backslash "\" or the left leg of a letter "V". Then with a rectangle of 220 x 180 meters, one can take alternate corners, one bottom and one above, for sand and buildings.   Due to the complexity of managing all these innovations presented and the need for performance, there is unfortunately no possibility for the owner to change the variables of the script at this time, however this is something that might perhaps be available in the future. However, by buying such a product, all can be assured that it has been rigorously tested and its variables determined to present the best possible performance. Regarding the performance on a HS, I can say that one can halve the time of the script compared to Jaws Waves, which after the last upgrade, already had the same conditions in a HS not overloaded with other scripts as did in a full.


Syx Toshi:  Once you have perfected the wave, what is going to be your pricing strategy? Will you be pricing this for a select few that can afford the best, or going after the mass market?
Leogarto Burt:  Recently, I have significantly reduced the prices of Sunsets and Jaws, to encourage new purchases. Now available with Teahupoo, Jaws should see further price reduction or new upgrade for better functioning. Waves like Jaws and Teahupoo, because of their size, require large areas which prevents the use by the masses and this, together with its benefits should be maintained at a slightly higher price, but always in tune with the market.  Once I have more free time, I will make smaller, more simple waves to supply the market of new residential and commercial property that do not have large areas of ocean. These waves will be priced much more affordably.


Syx Toshi:  Considering the size and dynamic traits of this wave, do you see this as the main competition waves for your organization?
Leogarto Burt:  Surely this wave is my best creation, I myself was surprised with its performance and how close it is to my initial idealization. Now, it is better to let Second Life surfers respond.


Syx Toshi:  Leo, in your opinion where do you see surfing and wave development going in Second Life?
Leogarto Burt:  After all this contact with the SL, its internal resources and external tools, I have the feeling that there is no ceiling where everything is even and no limit to the imagination and creativity. So I can say nothing to what the future promises.


Syx Toshi:  Leo, finally I’ll ask you the same question I asked of Sebastian (Saramago); Now that you are ready to release the new wave, what is next for HP4 in the way of surfboard and wave advancement?
Leogarto Burt:  Bahhh, I see I will have to keep all these promises, lol. Initially HP4 Jaws, had an excellent interaction with Waves Teahupoo, but certainly there are some changes and new developments that should be taken in making better use of the new wave. Perhaps soon we will post the version HP4 Teahupoo, to the public. And in 2010, you can look for version HP5, with more significant changes.


Syx Toshi:  Leogarto, thanks for taking time out of your busy schedule to talk about the amazing Teahupoo wave.
Leogarto Burt:  Syx, I am grateful for the opportunity provided by Surf Monkey to present my work, I received the invitation with great honor. Finally, I want to say that the new Teahupoo Waves, can already be purchased directly from me, until the vendor is available in stores HP. The good that can come out of contacting me directly - a discount or premium trading, which I personally enjoy. The more I am able to answer any questions and assist in whatever is needed for optimal functioning of the New Teahupoo, the more all will enjoy as well. A big hug to everyone.


Closing from Syx Toshi:
I will be providing a full review of this wave once it has been released but having surfed this baby, I think the world of SL surfing is on the verge of a major advancement. With the Teahupoo and New EPIC being released shortly, the face of virtual surfing is in for a treat not seen since the first wave rose from the SL oceans!


If you want to see Teahupoo Waves in all its glory, go to:
SLURL: http://slurl.com/secondlife/Crab%20Island/99/98/23


As always these are my opinions ☺ If you want to contact me put a message in a bottle and send it to surfmonkey.6@gmail.com
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