
As we know from previous SurfWatch stories, the first Second Life (SL) surfboards were made of oval prims. Today’s surfboards are dynamic, with a focus on realism. It was Mick who pointed out to me that when you consider that a surfboard is a vehicle, the object becomes more complex. There can be up to 32 objects linked to the surfboard and are recognized SL physics. In terms of SL, in a builders world, how an item reacts (the physics) while in the SL world, is a primary concern. In general, today’s SL surfboards use a variety of prims with a mesh hull. Mick also made an interesting point when he stated that a surf wave has many different ways to push a surfboard, and the way the board is crafted and scripted affects the performance of the surfboard while being pushed on the wave. Even the fins on the boards have the potential of creating drag on the surfboard if they are too great in depth. It was surprising the details, time, and efforts used to create a surfboard that can withstand the strength of a Maverick wave.

Mick, who is a real-life surfboard creator and is still
going strong in RL (real life) and SL, is always creating one of a kind creations for us to
enjoy. When asked what his inspiration is, he states, “Meeting people, creating personalized custom artwork for their deck
and bottom. The better it looks inspires you to ride better. I enjoy creating
one of a kind surfboards and tribute surfboards. My factory is buy and take,
there isn't unlimited numbers of them available. Just one.”
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